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PlaySoundType Sync, Async, NoDefault, Loop, Yield, NoWait. - Enumeration values:
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Sync |
Synchronous playback of a sound event. |
Async |
The sound is played asynchronously. |
NoDefault |
No default sound event is used. If the sound cannot be found. |
Loop |
The sound plays repeatedly until Play method is called again with the pszSound parameter set to NULL. You must also specify the SND_ASYNC flag to indicate an asynchronous sound event |
Yield |
The specified sound event will yield to another sound event that is already playing. If a sound cannot be played because the resource needed to generate that sound is busy playing another sound, the function immediately returns FALSE without playing the requested sound. |
NoWait |
If the driver is busy, return immediately without playing the sound. |
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